Ghahve Talkh (Bitter Coffee) is an online multiplayer strategy mid-core mobile game inspired by the popular Iranian TV show Ghahve Talkh, developed in collaboration with the show’s producers. The game reimagines the iconic series in a mobile format, blending castle-building mechanics with online PvP gameplay. As part of the development team, I was responsible for client-side gameplay programming in Unity, ensuring a seamless and engaging player experience.
Key Features
- Castle Building and Farming Mechanics:
- Build, upgrade, and manage your castle to fortify your strategy.
- Engage in resource management with a farming system designed for depth and progression.
- Online Multiplayer Mode:
- Challenge other players in PvP battles for supremacy.
- Seamlessly connected to a live server, ensuring real-time player interactions and updates.
- Dynamic Gameplay Systems:
- Camera Movement System: Designed and implemented smooth, intuitive camera mechanics for mobile gameplay.
- NPC AI and Behavior: Created intelligent NPCs for immersive interactions and enhanced strategy.
- User Profile System: Developed a personalized system to track progress and achievements.
- Audio System: Implemented rich, immersive soundscapes and effects to elevate the player experience.
My Contributions
- Code Refactoring:
- Refactored a significant portion of the codebase to align with Software Engineering standards, improving maintainability and performance.
- Software Architecture Design:
- Designed the architecture for an extensible base-building game system.
- Architected software to support the implementation of new game features efficiently and seamlessly.
- Cinematic Direction:
- Directed game cinematics and cutscenes, adding narrative depth and visual storytelling to the game.
- Server Integration:
- Ensured the game maintained a stable connection with a live server, enabling real-time updates and multiplayer functionality.
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