Payam Ranjbar

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  • Game Dev
  • Creative Writing
  • Cinematics
  • Research
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  • Dept Dash | Game Jam Entry (GamePop Canada)
    Cinematics, Game Design, Game Dev, Game Jams

    Dept Dash | Game Jam Entry (GamePop Canada)

    Debt Leap emerged from the GamePop game jam in Canada, a 48-hour solo endeavor under the theme “Let’s Go Gambling.” This 3D…

    Continue Reading: Dept Dash | Game Jam Entry (GamePop Canada)
  • LinkedIn Poster Creator | OpenCV + Open Source
    Blog, Software Engineering

    LinkedIn Poster Creator | OpenCV + Open Source

    A Python-based, open-source toolkit I’ve built around OpenCV, you can quickly create visually appealing, customized profile banners. By intelligently extracting color palettes,…

    Continue Reading: LinkedIn Poster Creator | OpenCV + Open Source
  • Multi-Agent AI for Reminiscence: A Researcher’s Journey
    Blog, Research, Software Engineering

    Multi-Agent AI for Reminiscence: A Researcher’s Journey

    This article chronicles my journey as a master’s student at the University of Calgary, exploring the intersection of generative AI, virtual reality…

    Continue Reading: Multi-Agent AI for Reminiscence: A Researcher’s Journey
  • Real-Time Speech Recognition in Unity + Python & WebSockets | Open source
    Blog, Game Dev, Research, Software Engineering

    Real-Time Speech Recognition in Unity + Python & WebSockets | Open source

    This project bridges Python and Unity to create a voice-controlled gaming experience using real-time speech recognition. A Python server leverages Vosk Mini…

    Continue Reading: Real-Time Speech Recognition in Unity + Python & WebSockets | Open source
  • Third Person Shooter Game System
    Game Design, Game Dev, Software Engineering

    Third Person Shooter Game System

    Description his third-person shooter game system is a comprehensive game mechanic developed from scratch in Unity, designed to deliver a dynamic and…

    Continue Reading: Third Person Shooter Game System
  • Scripting Utils | OpenSource Unity Extension
    Game Design, Game Dev, Software Engineering

    Scripting Utils | OpenSource Unity Extension

    A collection of scripts to enhance and speed up unity development. Import scripts swiftly by the downloadable UnityPackage on releases Link: https://github.com/payam-ranjbar/Unity-Scripting-Utils…

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  • Game Design for Game Jam | Presentation
    Game Jams, Talks

    Game Design for Game Jam | Presentation

    Are you curious about how games are made? Or maybe you’re gearing up for a game jam and wondering how to turn…

    Continue Reading: Game Design for Game Jam | Presentation
  • Bubblympics | Global Game Jam 2025
    Game Design, Game Dev, Game Jams

    Bubblympics | Global Game Jam 2025

    Bubblympics is a fast-paced, chaotic multiplayer co-op game where two players blow bubblegum to float above a rising sea of lava. But…

    Continue Reading: Bubblympics | Global Game Jam 2025
  • Flocking Boids algorithm| Unity + OpenSource
    Game Design, Game Dev, Software Engineering

    Flocking Boids algorithm| Unity + OpenSource

    Implemented a dynamic flocking system in Unity. The simulation replicates natural group movement by programming boids to follow three key rules: separation,…

    Continue Reading: Flocking Boids algorithm| Unity + OpenSource
  • First Movie in Unreal 5
    Cinematics, Game Design, Game Dev

    First Movie in Unreal 5

    Recently, I started learning Unreal Engine. Starting from the aspect of Game dev I love the most, Cinematics.

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  • Autopilot Car System | Unity OpenSource
    Game Dev, Software Engineering

    Autopilot Car System | Unity OpenSource

    An open-source car navigation mechanic developed in Unity. This project showcases a robust waypoint system with obstacle avoidance, realistic car physics, and…

    Continue Reading: Autopilot Car System | Unity OpenSource
  • AI Director System | LLM agents
    Blog, Game Dev, Research, Software Engineering

    AI Director System | LLM agents

    The AI Director System is an innovative storytelling framework powered by OpenAI’s API, designed to create a dynamic and interactive conversation environment…

    Continue Reading: AI Director System | LLM agents
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Payam Ranjbar

I am a creative professional dedicated to exploring the synergy between computer science and storytelling, transforming innovative ideas into impactful digital experiences. With a strong foundation in software engineering and technical game design, I bring versatile expertise to the table, including proficiency in Unity3D engine programming, game system architecture design, and client/server communications. My unique ability to bridge the gap between disciplines—whether collaborating with artists, designers, or engineers—ensures seamless execution of projects. Drawing from my leadership experience, I excel at motivating teams and driving successful outcomes, making me a dynamic force in the game industry and beyond.

Latest Articles

  • Dept Dash | Game Jam Entry (GamePop Canada)

    Dept Dash | Game Jam Entry (GamePop Canada)

    Mar 18, 2025
  • LinkedIn Poster Creator | OpenCV + Open Source

    LinkedIn Poster Creator | OpenCV + Open Source

    Mar 9, 2025
  • Multi-Agent AI for Reminiscence: A Researcher’s Journey

    Multi-Agent AI for Reminiscence: A Researcher’s Journey

    Mar 1, 2025

Tags

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