Payam Ranjbar

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  • Autopilot Car System | Unity OpenSource
    Game Dev, Software Engineering

    Autopilot Car System | Unity OpenSource

    An open-source car navigation mechanic developed in Unity. This project showcases a robust waypoint system with obstacle avoidance, realistic car physics, and…

    Continue Reading: Autopilot Car System | Unity OpenSource
  • AI Director System | LLM agents
    Blog, Game Dev, Research, Software Engineering

    AI Director System | LLM agents

    The AI Director System is an innovative storytelling framework powered by OpenAI’s API, designed to create a dynamic and interactive conversation environment…

    Continue Reading: AI Director System | LLM agents
  • Dream Hero: Casual Mobile Game (GDD Included)
    Cinematics, Creative Writing, Game Design, Game Dev, Software Engineering

    Dream Hero: Casual Mobile Game (GDD Included)

    I was a Game Designer and Programmer, titled as Technical Game Designer on this project. Dream Hero is a casual mobile game…

    Continue Reading: Dream Hero: Casual Mobile Game (GDD Included)
  • Ghahve Talkh: Bitter Coffee Game
    Game Design, Game Dev, Software Engineering

    Ghahve Talkh: Bitter Coffee Game

    I was a software engineer and game client system architect. Ghahve Talkh (Bitter Coffee) is an online multiplayer strategy mid-core mobile game…

    Continue Reading: Ghahve Talkh: Bitter Coffee Game
  • Crew Master | Hyper Casual Heist Game
    Game Design, Game Dev, Software Engineering

    Crew Master | Hyper Casual Heist Game

    Crew Master is a hyper-casual game developed in Unity, designed for a game development competition. With its unique take on the classic…

    Continue Reading: Crew Master | Hyper Casual Heist Game
  • VREN: VR English Learning Platform
    Game Dev, Software Engineering, XR

    VREN: VR English Learning Platform

    VREN is an innovative VR-based English learning platform developed at Varknow, a startup incubated at Sharif University of Technology. As the head…

    Continue Reading: VREN: VR English Learning Platform
  • VR Traffic Jam Simulator
    Game Dev, Software Engineering, XR

    VR Traffic Jam Simulator

    The VR Traffic Jam Simulator is an immersive simulation developed in Unity for the Oculus Rift headset. Designed for the Civil Engineering…

    Continue Reading: VR Traffic Jam Simulator
  • Up and Running with Game Development Webinars (Farsi)
    Talks

    Up and Running with Game Development Webinars (Farsi)

    I hosted two webinars on game development, organized by the Computer Engineering Scientific Association (CESA) at the University of Tehran. In the…

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  • Procedural Skybox Shader | Unity
    Game Design, Game Dev

    Procedural Skybox Shader | Unity

    Description: The Procedural Skybox Shader is a dynamic, visually stunning shader system developed using Unity’s Shader Graph. This shader creates immersive skybox…

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  • Remembering through AI’s Eye: using generative AI to picture past memories
    Blog

    Remembering through AI’s Eye: using generative AI to picture past memories

    As we age, memories can often feel like the only tangible link to our past, making reminiscence a critical part of our…

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  • Do not interact! | Game Prototype
    Cinematics, Game Dev, Software Engineering

    Do not interact! | Game Prototype

    A first-person game prototype developed in Unity, showcasing an interactive system designed for player experiences. This project highlights the integration of object…

    Continue Reading: Do not interact! | Game Prototype
  • Wandering Soldiers | Game Prototype
    Cinematics, Game Dev

    Wandering Soldiers | Game Prototype

    A prototype for a 3D turn-based action game, combining gameplay mechanics with cinematic storytelling. This project features a series of gameplay sequences…

    Continue Reading: Wandering Soldiers | Game Prototype
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Payam Ranjbar

I am a creative professional dedicated to exploring the synergy between computer science and storytelling, transforming innovative ideas into impactful digital experiences. With a strong foundation in software engineering and technical game design, I bring versatile expertise to the table, including proficiency in Unity3D engine programming, game system architecture design, and client/server communications. My unique ability to bridge the gap between disciplines—whether collaborating with artists, designers, or engineers—ensures seamless execution of projects. Drawing from my leadership experience, I excel at motivating teams and driving successful outcomes, making me a dynamic force in the game industry and beyond.

Latest Articles

  • Seven Beard – Part one | Flash Fiction

    Seven Beard – Part one | Flash Fiction

    Aug 7, 2025
  • Bogali’s Escape | Flash Fiction

    Bogali’s Escape | Flash Fiction

    Aug 6, 2025
  • Dept Dash | Game Jam Entry (GamePop Canada)

    Dept Dash | Game Jam Entry (GamePop Canada)

    Mar 18, 2025

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