Description:
The Procedural Skybox Shader is a dynamic, visually stunning shader system developed using Unity’s Shader Graph. This shader creates immersive skybox visuals, featuring animated stars, clouds, and a dynamically positioned sun and moon that adapt seamlessly to time-of-day changes. The entire system is driven by a custom script to enable real-time updates, offering a realistic and responsive environment for any game or interactive project.
Key Features:
- Dynamic Sky Elements:
- Real-time transitions between day and night cycles.
- Realistic movement of the sun and moon based on time of day.
- Animated stars and cloud layers for added atmosphere.
- Shader Graph Design:
- Built entirely within Unity’s Shader Graph for flexibility and scalability.
- Optimized for performance to ensure smooth rendering on various platforms.
- Custom Scripting:
- A script that controls time-based transitions dynamically.
- Adjustable parameters for developers to tweak skybox visuals in real-time.
Development Process:
This project leverages Unity’s Shader Graph to design intricate visual effects while integrating C# scripting for dynamic functionality.
Key focus areas include:
- Creating seamless transitions to reflect realistic time-of-day changes.
- Balancing visual fidelity with performance optimization.
- Customizable features to suit diverse game environments and aesthetic preferences.
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