Autopilot Car System | Unity

Autopilot Car System | Unity

An open-source car navigation mechanic developed in Unity. This project showcases a robust waypoint system with obstacle avoidance, realistic car physics, and a modular car skin feature for customizable appearances. Designed with a focus on functionality and adaptability, this system offers a comprehensive solution for simulated car behavior in Unity-based projects.

Key Features:

  • Waypoint Navigation System:
    • Cars navigate autonomously between waypoints.
    • Integrated obstacle avoidance ensures smooth and realistic pathfinding.
  • Realistic Physics Simulation:
    • Fully simulated car dynamics using Unity’s Wheel Collider System for accurate steering, acceleration, and braking.
    • Physically based car engine behavior, delivering lifelike driving mechanics.
  • Modular Car Skin Mechanic:
    • Customize car appearances with modular color schemes.
    • Supports multiple vehicle designs for diverse scenarios.

Development Process:
This system was meticulously designed to balance realism and modularity:

  • Utilized Unity’s physics engine for accurate car dynamics and obstacle interaction.
  • Implemented modular features to allow developers flexibility in design and integration.
  • Optimized for performance, ensuring smooth operation in large-scale simulations.

Source Code:


This project is available as an open-source resource for developers:
GitHub Repository: Car-Sim-Unity

Video Demo | car chase

Video Demo | Obstacle Avoidance

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