Spaceshift is my first-ever Unity game, marking the beginning of my journey as a game developer. This casual mobile game offers a unique twist on the popular 2048 mechanics, introducing space-themed gameplay with two types of celestial masses: Black Stars and Regular Stars. Players merge stars within their respective sets, striving to achieve their final forms. The game is designed as an infinite-level experience, focusing on juicy gameplay and delivering a polished user experience.
Key Features:
- Unique Mechanics:
- Two types of stars—Black Stars and Regular Stars—with distinct merging paths that converge into the same final form.
- Infinite-level progression for endless gameplay.
- User Experience Focus:
- Designed with an emphasis on juiciness, ensuring engaging and satisfying interactions.
- Optimized for mobile devices, providing smooth performance and intuitive controls.
- Evolution of Development:
- A testament to my journey learning Unity, with progressive improvements in gameplay, visuals, and mechanics over time.
- The game showcases the iterative design process, starting from basic concepts to a fully-fledged mobile game.
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