Description
his third-person shooter game system is a comprehensive game mechanic developed from scratch in Unity, designed to deliver a dynamic and immersive player experience. Created as the final project for my Bachelor of Computer Engineering, it showcases a robust set of features, ranging from advanced gameplay mechanics to intelligent enemy AI.
Key Features
- Weapon System:
- Seamless weapon switching for strategic gameplay.
- Dynamic SFX and VFX for realistic bullet impacts and footsteps, adapting to different materials.
- Locomotion System:
- Supports two camera modes: precise aiming and freerun for exploration.
- Includes fluid movement mechanics such as rolling, jumping, and freerunning.
- Melee Combat System:
- Engages players in close-quarters combat.
- Interactive elements include destructible objects for added realism.
- AI State Machine:
- Enemy AI capable of patrolling, detecting, and attacking the player.
- Behavior driven by an intelligent state machine for diverse in-game challenges.
Development Process
The system was meticulously built from scratch using Unity, showcasing my game development and system design expertise. The project emphasizes:
- Modular design for scalability and future enhancements.
- Optimization for smooth gameplay on various hardware platforms.
- Immersive audiovisual feedback, creating a realistic gaming environment.
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