Procedural Skybox Shader | Unity

Procedural Skybox Shader | Unity

Description:

The Procedural Skybox Shader is a dynamic, visually stunning shader system developed using Unity’s Shader Graph. This shader creates immersive skybox visuals, featuring animated stars, clouds, and a dynamically positioned sun and moon that adapt seamlessly to time-of-day changes. The entire system is driven by a custom script to enable real-time updates, offering a realistic and responsive environment for any game or interactive project.

Key Features:

  • Dynamic Sky Elements:
    • Real-time transitions between day and night cycles.
    • Realistic movement of the sun and moon based on time of day.
    • Animated stars and cloud layers for added atmosphere.
  • Shader Graph Design:
    • Built entirely within Unity’s Shader Graph for flexibility and scalability.
    • Optimized for performance to ensure smooth rendering on various platforms.
  • Custom Scripting:
    • A script that controls time-based transitions dynamically.
    • Adjustable parameters for developers to tweak skybox visuals in real-time.

Development Process:

This project leverages Unity’s Shader Graph to design intricate visual effects while integrating C# scripting for dynamic functionality.

Key focus areas include:

  • Creating seamless transitions to reflect realistic time-of-day changes.
  • Balancing visual fidelity with performance optimization.
  • Customizable features to suit diverse game environments and aesthetic preferences.

Video Demo with Full Moon

Video Demo 2

video Demo, Abstract Sky

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