Flocking Boids algorithm demo | Unity

Flocking Boids algorithm demo | Unity

Implemented a dynamic flocking system in Unity. The simulation replicates natural group movement by programming boids to follow three key rules: separation, alignment, and cohesion. Each boid dynamically adjusts its trajectory based on nearby neighbors, creating smooth and realistic flocking behavior. This project demonstrates the use of vector mathematics and real-time interaction for emergent gameplay and visual effects.

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