Dream Hero: Casual Mobile Game

Dream Hero: Casual Mobile Game

Dream Hero is a casual mobile game where players embark on an exciting journey filled with engaging gameplay mechanics and immersive narratives. As the game designer and technical designer, I played a pivotal role in crafting the gameplay experience, ensuring seamless collaboration between the art and tech teams to deliver features as envisioned. The game strikes a balance between fun, strategic boss battles, and polished mechanics for a satisfying player experience.

Key Features:

  • Dynamic Boss Battles:
    • Designed and balanced boss behaviors, combining challenging mechanics with statistical tuning for fair and engaging encounters.
  • Polished Gameplay Mechanics:
    • Transformed bare-bone systems into rich and enjoyable experiences through the implementation of juicy game design concepts.
    • Focused on user engagement and intuitive gameplay progression.
  • Narrative-Driven Gameplay:
    • Directed cinematics and cutscenes, weaving the game’s story into its mechanics for an immersive player experience.
    • Developed a compelling narrative to keep players invested in the Dream Hero world.

Career Highlights:

  1. Game Development from the Ground Up:
    • Worked collaboratively to develop Dream Hero, ensuring the game reflected the creative vision and technical requirements.
  2. Game Design and Documentation:
    • Authored detailed Game Design Documents (GDDs) to outline features and guide the development process.
    • Acted as a bridge between the art and engineering teams, ensuring cohesive content delivery.
  3. Technical Contributions:
    • Contributed to the source code and developed software systems to support gameplay features.
    • Prototyped concepts and implemented them using a combination of programming skills and design best practices.
  4. Feature Development:
    • Designed and refined game systems, ensuring they aligned with the game’s vision.
    • Delivered engaging boss behaviors and balanced gameplay through statistical fine-tuning.
  5. Cinematics and Narrative Design:
    • Directed and implemented cutscenes, enhancing the storytelling experience.
    • Developed the game’s narrative to complement the gameplay mechanics.

Video Demo | Gameplay

Video Demo | Intro Cutscene

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