An open-source car navigation mechanic developed in Unity. This project showcases a robust waypoint system with obstacle avoidance, realistic car physics, and a modular car skin feature for customizable appearances. Designed with a focus on functionality and adaptability, this system offers a comprehensive solution for simulated car behavior in Unity-based projects.
Key Features:
- Waypoint Navigation System:
- Cars navigate autonomously between waypoints.
- Integrated obstacle avoidance ensures smooth and realistic pathfinding.
- Realistic Physics Simulation:
- Fully simulated car dynamics using Unity’s Wheel Collider System for accurate steering, acceleration, and braking.
- Physically based car engine behavior, delivering lifelike driving mechanics.
- Modular Car Skin Mechanic:
- Customize car appearances with modular color schemes.
- Supports multiple vehicle designs for diverse scenarios.
Development Process:
This system was meticulously designed to balance realism and modularity:
- Utilized Unity’s physics engine for accurate car dynamics and obstacle interaction.
- Implemented modular features to allow developers flexibility in design and integration.
- Optimized for performance, ensuring smooth operation in large-scale simulations.
Source Code:
This project is available as an open-source resource for developers:
GitHub Repository: Car-Sim-Unity
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